﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

//角色
public class Role : MonoBehaviour
{
    //只读变量，不修改
    CreateSceneRoleCmd _serverData;
    RoleDataBase _tableData;
    public  void Init(CreateSceneRoleCmd serverData, RoleDataBase tableData)
    {
        _serverData = serverData;
        _tableData = tableData;
    }
}
